![]() ![]() ![]() The ranks are poor, fledgling, developing, refined, influential, and legendary. It also tells you what your city's current cultural "rank" is. The culture display shows you how many culture points your city is generating. It allows you to tell your city to emphasize food, production, commerce, research, the creation of Great People, or force the governor to avoid growth. It allows you to "automate" your city's production (see the manual for details). It allows you to "hurry" city production (if you have the appropriate civics). The city management menu has a variety of functions. Mouse over the grey building button to get popup help about why it can not be built. Buildings that appear greyed out have been unlocked but can not currently be built. You can change a city's current production by clicking on an item in the list. The city build menu contains all of the military units and buildings that can be constructed. The city production display tells you what is currently being produced in the city and the number of turns until completion. You can activate a unit by clicking on its icon in this list. The unit list displays all of the units that currently occupy the city. (See the city screen diagram in the manual for more information on the city screen's layout.) The city screen contains a number of important elements to aid you in managing the city. ![]() You can also hold down the Shift key and click the city to select it. To get to a city's city screen, double-click on the city on the main map. In addition to the military units, you can construct a number of buildings that enhance a city's defense: Walls, Castles, and Bunkers, for example.įinally, a city with a high cultural value will give a defensive bonus to the units defending the city. ![]() Some units (see archers) get a defensive bonus (see combat) when defending inside cities this makes them particularly good choices for garrisons. If the city is attacked by the original owner, resistance boosts the attacking unit's chance of retaking the city.Ĭities are defended from capture by the units inside them. If you choose to install a new governor, the captured city will usually go through several turns of resistance before joining your civilization. If you choose to destroy the city, it and everything it contains is done away with. If the city has a population size of 1 or no culture, you will automatically destroy the city. When you capture an enemy city you have the option of destroying the city or installing a new governor. To do so you must enter the city with a military unit this usually involves destroying the enemy units defending the city first. You can capture barbarian cities or cities belonging to civilizations that you are at war with. (It's often extremely useful to build cities to block other civs' expansion.) (This allows each city to access all spaces within their "city radius" (see below) with little or no overlap.)
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