(Source: Another tweet by Al Nilsen) Early Mock-ups For whatever reason (probably Sonic 2's deadline), both games didn't go very far in development before being cancelled. During this, there were also plans to make a Sega CD version of Sonic 2, alongside Sonic 1. The whole time-travel idea wasn't abandoned, however, and was later implemented into Sonic CD by an almost completely different development team. Once the idea was scrapped, Rock Zone was removed, along with Sand Shower. Some of the levels designed for this concept were Wood Zone, which would have been the past version of Metropolis Zone, and Rock Zone, which was the past version of Sand Shower Zone. Many of the cut zones were later revealed to the world through prototypes and concept art.Īround the same time, the idea of time-traveling through a past and present stage was thought of by the development team. The original plan for Sonic 2 was to have it span over 18 zones, but due to the game's November 1992 release, only 11 would make it to the game. Yamaguchi would sneak Tails' original name in both the game and its concept art, which eventually stuck around to the finished game. The rest of the team wanted his name to be Tails, however, to match the simplicity of Sonic's name. The winner of this competition was a two-tailed fox designed by Yasushi Yamaguchi, who gave him the name Miles Prower. Much like Sonic's design, an internal competition was held in both Sonic Team and the STI to create the design and idea of the new second playable character, though only one of these other concepts are currently known to exist. This was due to Yuji Naka requesting a 2-player mode before joining the game's development team - something that he wanted to implement in Sonic 1, but wasn't able to due to time. As Sonic 2 began development, the teams went to work on creating a new main character for the game. Development began in November 1991, as Sega of America felt that Cerny's September date was too early for the sequel's development to begin. Naka agreed, and Sonic 1's lead level designer, Hirokazu Yasuhira, joined STI soon after. After this, the founder of Sega Technical Institute, Mark Cerny, met with Naka and promised him a higher salary and more freedom if he joined STI. However, the development of it had a rocky start, starting with Yuji Naka leaving Sega due to disagreements over company policies. How ambitious were the developers making this game?įollowing the success of Sonic the Hedgehog, a sequel to the game was expected.
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